Night at Peter's House > Credits

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Game Context and Backstory


This game was originally developed by a high school student for an ICT project.
It was created as a joke about his classmate Peter (the main game character) and his social behaviour.
Peter agrees with everything in the game and is totally OK with it. 50% of the net profit from this game goes directly to him.
In real life he's actually pretty nice guy, he probably isn't a serial killer, but you never know.

Used Programs and Tools


The entire 3D terrain was created using Blender (free 3D multi-purpose tool).
The game itself was programmed in Unity game-engine.
The webpage (and also this credits page) was created with the help of Visual Studio Code editor.
The audio was processed and modified using Audacity audio software.
The game trailer and other videos were edited in DaVinci Resolve 18.

Used Models and Media


This game contains a variety of 3D models, music, sounds and other media downloaded from the internet.
A lot of them are under the Creative Commons Attribution license.

Models

For the most of the 3D models, I used a free amazing Blender add-on called Blender Kit containing thousands of Royalty-Free models.
Other used models and their sources:
Base of Peter's Body | Punching Bag | Iron Maiden | Bookshelf | Pillory | Djembe Drum | Clown | Corpse and Indoor Plant.

Music & Sound Effects

Most of the audio was recorded by me, but a big part of it was downloaded from FreeSound.org.
Here are other sources:
Basement Music by Vyormouth
Thriller Ambience by Unfa
Menu Music by Fesliyan Studios
Cinematic SFX by Flame Sound
Jump-scare SFX